Documentation

1 General Introduction About Project

1.1 The idea

Welcome to our project for the Information Modelling and Web Technologies course. This project embarks on a fascinating journey into cats, presenting a collection of different items about it.


1.2 List of Items
Title Type
1. Mantle Textile
2. Cat from a Ball Toss Game Folk Art (Sculpture)
3. Amulet depicting a cat Amulet
4. Nightlight in the form of a cat Figure (Nightlight)
5. Tournée du Chat Noir avec Rodolphe Salis Poster
6. Shashthi Painting
7. The Cat Religious Card
8.Bestiary Manuscript
9. The Black Cat Illustration
10. Cat with a quail Mosaic
11. Nekomata Woodblock Print
12. Cats Enjoying the Evening Cool Hanging Scroll
13. Study for the Madonna of the Cat Drawing
14. Collection of Russian Lubki Printmaking (Lubki)
15. Sarcophagus of Prince Thutmose's Cat Sarcophagus
16. Fighting cat-like figuresrt Carving
17. 25 Cats Named Sam and One Blue Pussy Artist's Book
18. Black Cat Auditions in Hollywood Photograph
19. Figure of Bastet Sculpture

1.3 Narratives and Sub-Narratives

The selection of these narratives—Geography, Daily Life, and Supernatural—is rooted in their ability to provide a holistic and comprehensive exploration of cats. Each narrative framework was chosen to highlight distinct aspects of the cat-human relationship. These narratives were chosen to offer a well-rounded exploration of cats, balancing the everyday with the extraordinary, the global with the personal, and the historical with the mystical.

1.4 Objectives

2 Idea Development

2.1 Brainstorming Categories
2.2 Techniques for Ideation in Design

In our design process, we utilized Mind Mapping as a key ideation technique. This visual tool allowed us to brainstorm and organize ideas around the central theme of the cultural impact of cats. Starting with a core concept, we branched out into related themes, such as mythology, daily life, and artistic representation. This approach fostered creativity and collaboration, enabling team members to contribute unique perspectives and discover unexpected connections. Overall, mind mapping was essential in developing a rich narrative for our exhibition, effectively showcasing the diverse roles of cats throughout history.

2.3 Primary Goals and Selection of Project Topic

When distributing responsibilities within our team, we adhered to a core principle: we divided the work by functionality instead of by techniques. This strategy was vital to us, as it guaranteed that each team member was engaged in various aspects of the application's development, thus broadening their technical expertise.

2.4 Popularity of the Animal as a Topic

These beloved pets are cherished globally, captivating us with their diversity, endearing behaviors, and the emotional bonds many people form with them. Additionally, cats are steeped in cultural symbolism, having held significant roles in various civilizations, from revered deities to icons of mystery and independence. Their widespread popularity on social media and in contemporary culture further illustrates their ability to capture the attention and affection of people around the world. By exploring their multifaceted roles across different societies, we can gain a deeper understanding of our connection to these enigmatic creatures.

2.5 Assigning Responsibilities

By allocating responsibilities according to entire pages rather than individual tasks, we ensured that every team member was comprehensively involved in the project.

- Chiara Martina: Responsible for the main page and the timeline page.
- Elvira Kushlak: Responsible for the map page.
- Valentino Castagna: Responsible for the gallery page.
- Zizhe Lin: Responsible for collection and narrative page.
- Team Group: We collectively make decisions regarding the style, including the colors, fonts, and choices about the design of the pages.

3 Narrative and Sub-Narrative Structure

3.1 Storytelling Approach

The storytelling approach of the exhibition aims to guide the visitors through an experience, blending art, history, and culture with the fascination of cats. Through different media like sculptures, paintings, artifacts, and digital works, the narrative builds a multidimensional understanding of how cats have influenced human lives across eras. We want visitors to experience a sense of wonder and curiosity about cats, stimulating in them a deeper appreciation for these fascinating creatures. The narrative is designed to elicit emotional responses, making the experience of exposure memorable and engaging.

3.2 Content Organization and User Pathways

Visitors can traverse the exhibition via multiple pathways, providing diverse routes and viewpoints for engaging with the content:

4 Design Specifications

4.1 General Visual Design Choices
4.1.1 Color Scheme

The project adopts a warm, inviting color palette to harmonize with the theme of artistic and cultural exploration:

4.1.2 Typography

Typography choices prioritize clarity and aesthetic alignment with the project’s theme:

4.1.3 Layout and Grid System

The layout leverages a flexible, responsive grid to ensure accessibility and ease of navigation:

4.1.4 Iconography and Imagery

The project minimizes icon usage to keep focus on the artwork while supporting key navigational functions:


4.2 Individual Page Design Specifications

4.2.1 Homepage
Overview

The homepage introduces visitors to the exhibition "Cats, Art, Traditions" and its location at the Museo Civico Archeologico in Bologna. Provides information about the event, highlights the main aspects of the exhibition and encourages users to explore further.

Visual Design

The visual design of the homepage is organized by sections, each with a background inspired by the color palette selected to maintain consistency. The main colours include warm tones and have been used to differentiate thematic areas.

Layout

The homepage is divided into clear sections:

Interactive Design
User Experience and Accessibility
Mobile-Specific Adjustments
4.2.2 Map Page Design
Overview

The Map page offers an interactive SVG-based map that visually represents geographical locations tied to exhibition items. It allows users to explore the cultural context of items by region, with each map point providing specific information about the item, enhancing engagement through visual and contextual elements.

Visual Design
Layout
Interactive Design
User Experience and Accessibility
Mobile-Specific Adjustments
4.2.3 Narrative Page Design
Overview

The Narrative page provides an interactive, thematic presentation of 19 artifacts in the virtual cat museum, guiding users through curated stories divided into sections like Geography, Daily Life, and Supernatural. Each section aims to enrich visitors' understanding of the cultural and historical significance of cats.

Visual Design
Layout
Interactive Design
User Experience and Accessibility
Mobile-Specific Adjustments
4.2.4 Collection Page Design
Overview

The Collection page showcases all 19 cat-themed artifacts through a visually captivating mosaic layout. The page invites users to explore each piece further, offering an engaging introduction to the virtual museum’s overall offerings.

Visual Design
Layout
Interactive Design
User Experience and Accessibility
Mobile-Specific Adjustments
4.2.5 Gallery Page
Overview

The gallery page is meant to browse the artworks of the exhibition with a high focus on the images themselves, accompanying them with useful and interesting information. That's way it's the endpoint of all the other pages

Visual design
Layout

The layout of the gallery page is designed to focus the attention of the user on the image, while still ensuring that other information is not overshadowed by the images.

The layout is mainly based on the Bootstrap grid system and is composed by two main components: a row for the image display and one for the information display about the current artwork

The image display consists in an image container spanning the entire hight on the viewport and 95% of the viewport width from medium screens onwards. This way, we intend to centralize the focus on the artwork as soon as the user is directed to the gallery.

The image container is also provided with the necessary navigational features for a gallery:

Scrolling down or using the scroll button on the right-bottom side leads the user to the information display. It consists of a series of three rows that span for 8/12 of the viewport, comprising:

On the remaining space to the right of this section, a sticky card gets visible as soon as the main image disappears from the viewport, to relay the importance of image even when the image container is not visible. The sticky card has the same sequential navigation buttons and a header stating the current narrative.

Interactive Design and User Experience

The gallery uses two main types of buttons, using clear visual cues to lead the user:

The design of the gallery allows it to be a full single page application, allowing the user to swiftly switch between narratives and subnarratives through the button in the info section. Nonetheless, it is also efficiently linked to other pages like the Narratives one, but also the Timeline, using the button in the table.

As alredy mentioned, the page reacts to the user moving inside it, with an fade-in fade-out animation assigned to the lateral image to give a more reactive feel to the page.

Mobile-Specific Adjustments

To adapt to small screen sizes, the gallery page layout undergoes a series of modifications:

4.2.6 Timeline Page
Overview

The Timeline page illustrates, in chronological order from oldest to newest, the specific items related to cats. Each entry on the timeline is enriched with images, dates and descriptions.

Visual Design
Layout
Interactive Design
User Experience and Accessibility
Mobile-Specific Adjustments

4.3 Technical Design

Give the simplicity of our website, we opted to store all the data needed to run the website in JSON, one of the most widely used data formats on the Web. The JSON is structured to describe both individual artworks (items) and curated narratives (thematic groupings) that offer viewers different perspectives on the artworks based on specific themes.

The JSON has three sections:

4.3.1 meta Object

The meta object contains the exhibition's metadata, which provides context for the JSON structure and supports front-end application display options.

4.3.2 items Object

The items object holds all the artworks included in the exhibition, each uniquely identified by a numerical key. Each item represents an artwork and contains detailed properties describing it.

Each artwork object contains:

The first seven are the fields used for the metadata description of the artworks in the exhibition. We chose these given how they align with some of the most important standards used in visual arts resource description, like CDWA and DC.

Example An example of the structure of an item:



4.3.3 narratives Object

The narratives object defines thematic groupings of artworks, helping present items in various thematic arrangements. Each key is a theme name, and its value is an array of item IDs referencing artworks in the items section.

Narratives can have a certain number of subnarratives, which can be seen as subclasses of the narrative's theme, allowing the visitor for a more granular pathway selection, based on their interests

The four main narratives with their respective sub-narratiives are:

By structuring the narratives this way, the suggested pathways through the exhibition are clearly defined in a non-redundant way, leveraging the IDs defined in the "items" section. Using arrays facilitates the adaptability of the project to any changes curators or the institution may want to apply in the future.

5 Attribution Information

The purpose of this website is to explore historical artifacts related to cats as an end-of-course project for the "Information Modeling and Web Technologies" course in the Master’s Degree program in Digital Humanities and Digital Knowledge at the University of Bologna, under Prof. Fabio Vitali. Each item has been selected for educational purposes, showcasing cat imagery across cultures.

All copyrights and related rights on the content remain with the original rights holders.

All copyright on the typographic and layout choices is © 2024 Chiara Martina, Elvira Kushlak, Valentino Castagna, Zizhe Lin

5.1 Public Domain Mark
  1. Mantle
    Early Horizon period, Paracas culture, c. 200 BC–AD 100. Likely from Pisco, Ica province, Peru.
    Source: Saint Louis Art Museum. Link
  2. Cat from a Ball Toss Game
    Unidentified American artist, ca. 1920. Painted canvas with leather, wood, and metal.
    Source: Smithsonian American Art Museum. Link
  3. Amulet depicting a Cat
    Faience amulet. Date unknown, from Museo Egizio collection.
    Source: Museo Egizio. Link
  4. Nightlight in the form of a Cat
    Porcelain with enamel colors, ca. 1760–1770.
    Source: Rijksmuseum. Link
  5. Tournée du Chat Noir avec Rodolphe Salis
    Théophile-Alexandre Steinlen, color lithograph on paper, ca. 1896.
    Source: Victoria and Albert Museum. Link
  6. Shashthi
    Unknown artist, opaque watercolor on paper, ca. 1885.
    Source: Victoria and Albert Museum. Link
  7. The Cat (Religious Card)
    Unknown artist, hand-colored lithograph with letterpress and gilt embossing, 1850s.
    Source: Victoria and Albert Museum. Link
  8. The Black Cat
    John Byam Liston Shaw, watercolor and gouache illustration, 1909.
    Source: The Metropolitan Museum of Art. Link
  9. Kunisada Nekomata Woodblock Print
    Japanese woodblock print, date unknown.
    Source: British Museum. Link
  10. Hanging Scroll of the Cat
    Unknown artist, 18th-century Japanese hanging scroll.
    Source: Tokyo National Museum. Link
  11. Collection of Russian Lubki (18th–19th Century)
    Illustrated lubki prints, ca. 18th–19th century.
    Source: The Public Domain Review. Link
  12. 25 Cats Name Sam and One Blue Pussy
    Andy Warhol, ca. 1954, watercolor illustrations.
    Source: Wikipedia Link, The Marginalian Link, and Kirkegaard’s Antikvariat Link
  13. Black Cat Auditions in Hollywood
    Photograph, 1961.
    Source: Google Arts & Culture. Link
5.2 Attribution-NonCommercial 4.0 International
  1. Bodleian Library Manuscript MS. Bodl. 764
    Manuscript page, date unknown.
    Source: Bodleian Libraries, University of Oxford. Link
5.3 Attribution-NonCommercial-ShareAlike 4.0 International
  1. Bronze figure of the cat-headed goddess Bastet
    Bronze figure, date unknown.
    Source: The Trustees of the British Museum. Link
  2. Study for the Madonna of the Cat
    Leonardo da Vinci, preparatory drawing.
    Source: Wikipedia. Link
5.4 CC0 1.0 Universal
  1. Mosaic of a Cat with Birds (Pompeii)
    Unknown artist, mosaic from Pompeii.
    Source: Wikimedia Commons. Link
5.5 Attribution 2.0 Generic
  1. Sarcophagus of Prince Thutmose’s Cat
    Limestone sarcophagus, date unknown.
    Source: Wikimedia Commons. Link
5.6 Copyright TARA
  1. Engraved Rock Art with Cat Figures
    Digital photograph by David Coulson, featuring two cat-like figures and ostriches on a sandstone rock face.
    Source: British Museum, Copyright TARA/David Coulson. Link

6 Conclusion

This project aligns with the requirements of the TTTTTT framework, aiming to create an engaging, informative, and visually cohesive digital companion for an exhibition of physical artifacts. By exploring cats' diverse cultural and historical representations, we fulfill the core objectives: connecting visitors to the exhibit’s items through rich narratives, informative timelines, and geo-referenced visuals.

Our approach to design and content emphasizes automatic, believable, complete, and deliberate (ABCD) principles. We have structured narratives—Geography, Daily Life, and Supernatural—to guide visitors, providing multiple layers of storytelling that accommodate varying levels of user background and interest. Each item's detailed metadata and description levels (from basic to advanced) ensure accessibility for diverse audiences, from young students to scholars. This framework also allows users to switch seamlessly between narratives and detail levels, enhancing their experience.

Through thoughtful typography, responsive layouts, and interactive components, we have built a visually pleasing and functional interface that reflects the project’s goals. The final result not only provides a meaningful exploration of cats in art and culture but also serves as a flexible, structured template for digital exhibitions, supporting the TTTTTT project’s vision of creating adaptable and immersive virtual museum experiences.